There's also a quick look at some of the new creatures that will appear in the game, like the Scorchbeast and the one that looks like a carved-from-rock version of Gossamer, and of course there's a nod to. The quick clips of base-building seen in the trailer look very reminiscent of Fallout 4, which makes sense given that it's built on abandoned plans for multiplayer in that game. The settlements look more primitive than some of the big, sprawling bases that were built in Fallout 4, although whether that's by design-Fallout 76 is set nearly 200 years before Fallout 4, in a wilder wasteland-or simply because nobody's had time to do anything really crazy with it yet, isn't clear. Solid Strength, Perception, Endurance, and Charisma makes it a dweller’s best friend when scouring the wasteland for rare gear and junk. Only during the ENDGAME when you max S.P.E.C.I.A.L. The Vault is separated in 4 sectors, the 1st, 2nd and 3rd sectors will be populated with dwellers. It will also enable players to set up trading outposts to exchange goods with other players-the ones who aren't inclined to just take what you've got by force, anyway. The most potent version of the T-60 Power Armor used to belong to War and after you beat them in fair combat, it’s only fair to pass it on to you. Also its useful to leave some free space so you can take in random dwellers that come to your vault and then kick them out or replace some of your dwellers. The Camp (which, like Stalker, is how we will be stylizing it) is more of an emergency quick-start device than the Geck, providing "shelter, supplies, and safety" rather than a wholly-changed environment.
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